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Carrie HeeterCarrie Heeter, Ph.D.
Experience Designer
Professor of Media and Information
Michigan State University
carrie.heeter@gmail.com
on twitter:  @carriejill
http://seriousgames.msu.edu/  

I am a Professor in the department of Media and Information at Michigan State University where I design and study cybermeditation and teach foundations of serious games and human-centered experience design courses. I live in San Francisco, using a wide range of technologies to “telerelate,” teach, and collaborate with my colleagues and students in Michigan and around the world.

I have studied meditation intensively for four  years with my teacher, Dr. Marcel Allbritton, in the tradition of Sri T. Krishnamacharya and T.K.V. Desikachar.   For the last three years I have also participated in bi-monthly meditation planning classes taught by Chase Bossart.  Together Marcel and I have been developing approaches to design and deliver meditation in this system of yoga and meditation through cybermeditation.

I am Founding Director of Mindtoon Lab, a startup that designs Mindtoon™ cybermeditation experiences including virtual reality meditation experiences and outcome-based meditation apps for productivity, lifestyle, and well-being.   We also explore the idea of meditation as meaningful play.

I direct MSU’s fully online graduate certificate in serious games.

Throughout my 30+ year career, I have designed and studied technology-enhanced experiences.  I have designed and directed development of more than 50 interactive experiences including learning and cognitive games and other technology-enhanced learning experiences, interactive learning systems, and patient empowerment software.  I have published more than 100 books, chapters, articles, and proceedings about individual and social impacts of interactive technology, gender and gaming, and playstyles and player types.

My academic degrees include a Ph.D. in Mass Media (1986) and a BA in Communication (1982), both from Michigan State University. I was founding director of the Communication Technology Laboratory (1980 to 2005) which has transformed into the thriving GEL Lab (Games for Entertainment and Learning) lead by Brian Winn.